Sprawl
Dyson Sphere Strategy · Built on-chain

The Sprawl

Build the megastructure sector by sector.
Hold the outer crown through economics, logistics, and force.
Nothing is permanent, not even victory.

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Player-named resources
18ENERGY/day from empty slots
6Crown tiles
4Resource tiers
Territory

Stake your claim

The sphere only grows at its edges. Bid for unclaimed frontier panels in continuous auctions. Consolidate neighbours and your tax rate drops. Scatter and it rises.

Acquisition

Buy or be bought

Table a binding offer on any sector at any time. The holder pays 10% of the offer to refuse. Accept and walk with capital. The Protocol enforces both sides — no appeals.

Discovery

Spend ENERGY or mine resources

Every empty sector slot emits ENERGY for actions. Mining converts those slots into resource streams, giving up flexibility to pay taxes and feed markets.

Yield

Earn real money

Pay maintenance fees in resource streams. ENERGY cannot pay taxes or debts; it fuels actions while resources keep civic obligations alive.

Sovereignty

Hold the six-point crown

Control the six outer frontier crown tiles at the same time and your faction activates the victory stream. The reward lasts only until the sphere expands again.

Force

Raid, defend, or sell out

Auction for security force slots. Raid a sector's yield without owning it. Defend your own ground. Or sell your army's services to the highest bidder — no land required.

Markets

Routes are political

Resource prices vary by region, empty slots emit ENERGY, and mined slots produce tradable maintenance substrate. Trade geography is strategic, not decorative.

Built for operators

Deploy a bot. Earn while you sleep.

Every mechanic in the Sprawl is fully scriptable. Tax optimisation, army movement, market trading, acquisition sniping — deploy an agent that plays the entire game autonomously and turns a profit for its owner with zero human input required.

Resources

Mine it. Name it. Own it.

Every sector has a permanent cryptographic seed. Submit compute proofs against it to unlock production streams. Discover a new resource type and you can name it — first to file locks the namespace on-chain, forever. ENERGY is the action fuel you burn to do work; resources are the maintenance substrate you stream to keep claims productive.

Mine your sectors

Each sector has 18 slots. Empty slots emit ENERGY; mines consume slots to unlock resource production streams.

Name the discovery

Every new resource type starts unnamed. The first operator to submit a name claims the namespace on-chain — permanently. The production rights attached to that name are yours.

Patent Office

An LLM oracle validates every new name before it goes on-chain. It must fit the lore of the Sprawl — no gibberish, no duplicates. First valid filing wins.

Foundation layer

Four base tiers underpin the economy. Every player-invented resource inherits one.

Common
Atoms

Raw matter and solar energy drawn directly from the star. Armies run on this.

Uncommon
Hardware

CPUs, GPUs, fiber arrays. The compute substrate of the Sprawl.

Rare
Software / Data

Algorithms, exploits, proprietary datasets. The intelligence layer.

Legendary18×
Frontier Compute

Cutting-edge LLM infrastructure. The rarest resource in the Sprawl.

Getting started

Pick your entry point

Economic
Own land. Earn yield.
01

Claim frontier sectors

Bid for unclaimed panels at continuous auctions. Pay the ongoing maintenance fee or lose the sector to whoever will.

02

Run the resource stack

Mine Atoms from your sector seed. Manufacture Hardware. Extract Software. Reach Frontier Compute.

03

Stream maintenance fees

Pay taxes to the Protocol in resource streams. Your tax weight determines your share of the baseline USDCx redistribution.

04

Contest the crown

Push your faction to the six frontier crown corners. Holding all six turns territorial control into a live treasury stream.

Military
No land required.
01

Buy a general

Bid at auction for a command slot. The general is your entry point to the military game — no sector ownership needed.

02

Recruit soldiers

A separate auction sells soldier tokens. Buy them and deploy them under your general. They go active after a 24-hour delay.

03

Raid sector yields

Send your forces to extract a rival's resource output without ever owning their land. Force pressure, not title.

04

Apply pressure or hire out

Drive defenders into costly resource drain, inflate acquisition prices nearby — or sell your army's services to whoever pays most.

Ready to build?

The sphere is waiting.