Documentation

Offworld Compliance Agency

Earth faction design, compliance warfare, warrants, refugee administration, and the constrained registered-operator play style.

Section #31Updated 01/06/2026

Offworld Compliance Agency

The Offworld Compliance Agency is Earth's faction in the Sphere.

It is not a neutral authority and it is not a protocol administrator. It is a player faction with a treasury, officers, members, enemies, and ordinary military vulnerability. Its advantage is not special rules. Its advantage is that Earth understands rules, records, permits, registries, public designations, and enforcement incentives better than anyone else.

The OCA's public mandate is to restore lawful Earth-origin continuity across the Sphere. Its working doctrine is simpler:

Join compliance or face enforcement.

That threat is not backed by magic. It is backed by budget, warrants, bounties, alliances, mercenary contracts, propaganda, and eventually force.

Design principle

Compliance affects consequences, not permission.

The client may warn that an action violates Earth regulations. The UI may display deficiency notices, permit warnings, active warrants, refugee documentation holds, or administrative seizure threats. The action still works unless ordinary game mechanics stop it.

Earth says "you cannot do this." The actual game says "you can do this, and now Earth may spend resources trying to punish you."

Faction status

The OCA is a first-class faction:

  • it has a treasury
  • it can hold tiles, army slots, patents, and resource positions through normal player and faction mechanisms
  • it can recruit human players
  • it can hire mercenaries
  • it can issue public notices, warrants, and bounties
  • it can pursue the crown like any other faction

The OCA should be funded from the same economic rails visible to players. A natural first cap is the protocol's 10% income share: Earth is effectively the dev-fee faction. That makes it persistent and annoying without giving it infinite money.

This also makes Earth legible as an AI player. The AI is not outside the economy. It has a budget, objectives, and opportunity costs.

Arrival timeline

The OCA should arrive after the Sphere is already valuable, corrupt, and politically fragmented.

Draft sequence:

  1. Earth charters early expansion. Earth-origin institutions write the first safety, residency, refugee, energy, and construction rules for the Sphere, but practical control remains thin.
  2. The Protocol outgrows Earth. The Kernel and the on-chain economy make territorial control self-executing. Earth paperwork still exists, but it no longer determines who can act.
  3. The frontier normalizes noncompliance. Private militias, black-market routing, off-ledger refugee relocation, undocumented settlements, and autonomous agents become ordinary parts of Sphere life.
  4. Earth dispatches the OCA. The agency is sent to restore continuity, recover registries, enforce old obligations, and prevent the Sphere from becoming an independent sovereignty stack.
  5. The OCA discovers the crown signal. What looked like annoying compliance pressure suddenly turns strategic. Earth starts moving money, warrants, and compliant operators toward crown-relevant sectors before anyone else understands why.

This lets Earth feel late, bureaucratic, and dangerous. It did not build the current game. It arrived to claim that the current game is illegal.

Joining compliance

The OCA offer should be coercive but not fake:

Join my faction or face enforcement.

Joining the OCA turns the player's game into a constrained registered-operator version of Sprawl. The player is now on the winning side, or at least the side claiming to be the winning side, but their autonomy is reduced.

Possible registered-operator constraints:

  • required faction dues or resource routing
  • mandatory disclosure of tile, army, and resource positions
  • limits on attacking other compliant members
  • permit checks before frontier placement, raids, or large acquisitions
  • faction call-up rights over armies during enforcement actions
  • automatic participation in OCA bounties or logistics operations
  • cooldowns or penalties for leaving compliance

This should feel like being absorbed into a state machine. It is materially safer than staying independent, but it is less free.

The important implementation rule is that joining must be an explicit player action through normal faction mechanics. Earth may threaten, blockade, bounty, raid, or economically pressure a player into joining, but it cannot seize their assets by protocol privilege.

Administrative seizure

"Administrative seizure" is OCA language for ordinary game actions wrapped in legal theatre.

Examples:

  • a Harberger acquisition claim becomes an Administrative Seizure Warrant
  • a raid becomes an Emergency Preservation Action
  • a bounty becomes a Compliance Enforcement Award
  • a faction recruitment pitch becomes a Voluntary Regularisation Notice
  • a hostile tile cluster becomes an Unauthorized Sovereignty Formation

The OCA can seize things only the same way anyone else can: by buying them, claiming them, raiding them, winning fights, or convincing other players to act.

Warrants

A warrant is a public faction designation, not a protocol ban.

Targets can include:

  • players
  • tiles
  • armies
  • patents
  • trade routes
  • refugee camps
  • noncompliant factions

A warrant should create incentives and social cover:

  • OCA may post bounties against the target
  • compliant members may attack without internal penalty
  • compliant infrastructure may refuse voluntary service
  • neutral players may treat the target as legally exposed
  • the client may mark the target as deficient, wanted, or under review

Warrants should be cheap to issue but expensive to act on. Paperwork is abundant. Enforcement is budget-constrained.

Compliance bounties

The OCA should outsource much of its violence.

Compliance bounties let Earth spend from its capped treasury to induce human players and mercenary factions to do enforcement work. This keeps the OCA from needing omnipresent AI armies and makes Earth politically interesting: players may hate it, work for it, infiltrate it, or farm it.

Example bounty categories:

  • destroy a noncompliant army
  • interrupt a rebel resource route
  • acquire a blacklisted tile
  • expose a forged permit
  • escort a refugee convoy
  • secure a crown-adjacent sector

Refugee camps

Refugee camps are ideal OCA infrastructure.

In canon, Earth originally administered refugee intake as humanitarian compliance work: registration, rationing, relocation permits, identity issuance, and work authorization. The system then became a contested chokepoint.

Refugees should matter mechanically because they can become:

  • workers
  • recruits
  • informants
  • claimants
  • voters or legitimacy markers in later systems
  • cover identities
  • logistical throughput for settlements

Agorist players and factions can bribe camp officers to redirect refugees off-ledger. The OCA can audit camps, purge compromised officers, issue warrants, or sponsor official relocation. Audits should cost money and create enemies.

This gives the refugee system a clean political loop:

  1. Earth creates orderly intake.
  2. The Sphere corrupts it.
  3. Agorists redirect human flows.
  4. OCA files notices and pays for enforcement.
  5. Everyone fights over whether "humanitarian administration" means rescue, labor capture, or population control.

The crown discovery

The OCA is the best vector for revealing the crown without explaining it upfront.

Earth has old archives, continuity law, and classification procedures. It may be the first faction to recognize that the six-point frontier crown is not just a payout pattern but a sovereignty signal.

The reveal should happen through behavior:

  1. OCA detects a Crown-related anomaly or legal trigger.
  2. It classifies the matter under an obscure Earth-origin continuity directive.
  3. It rapidly reallocates budget, officers, bounties, and warrants toward crown-adjacent sectors.
  4. Other factions notice the mobilization before they understand the reason.
  5. Rumors spread that Earth found a weapon, credential, title, key, or proof of legitimacy.

The first public hint can be a notice:

Artifact CROWN-0 has been placed under Earth-origin succession, sovereignty, and continuity review.

That line should make players ask why Earth suddenly cares so much.

AI governor

The OCA AI should play like an obsessively procedural faction manager.

Inputs:

  • faction treasury
  • faction holdings
  • crown state
  • warrants
  • bounties
  • active wars
  • refugee camp flows
  • player compliance status
  • recent hostile actions
  • high-value acquisitions and raids

Outputs:

  • notices
  • faction recruitment offers
  • warrants
  • bounty postings
  • acquisition claims
  • mercenary contracts
  • refugee camp audits
  • army movements
  • crown operations

The AI should not have unlimited knowledge or unlimited funding. It may know the public rules better than most players, but its actions should still be bounded by budget, incomplete information, and ordinary game mechanics.

UI voice

The client should present OCA compliance as if it is official reality while still letting players ignore it.

Useful labels:

  • COMPLIANCE STATUS: DEFICIENT
  • EARTH WARRANT ACTIVE
  • PERMIT OCA-17B NOT FOUND
  • UNREGISTERED SETTLEMENT
  • SUBJECT TO ADMINISTRATIVE SEIZURE
  • REBEL MATERIAL SUPPORT RISK
  • SPHERE RESIDENCY VERIFICATION HOLD

Useful action pairs:

  • Submit Filing / Launch Anyway
  • Request Permit / Ignore Directive
  • Accept Regularisation / Remain Noncompliant
  • Pay Compliance Dues / Route Off-Ledger
  • Escort Inspectors / Bribe Officer

The second option should be ordinary and visible. The joke only works if Earth writes like it owns the menu, while players can still press the button.

Contract sketch

The first OCA contract should be minimal:

  • faction treasury
  • member registry or link to the general faction registry
  • warrant registry
  • bounty escrow
  • officer roles
  • budget limits
  • event logs for notices and enforcement actions

It should not implement a full legal system. Legal status is faction speech. Enforcement is downstream economic and military action.

Registered-operator constraints can live in the faction layer through opt-in membership contracts, delegated permissions, treasury policies, and client presentation. The base protocol should remain agnostic: it recognizes ownership, streams, claims, combat, and faction membership, not Earth's theory of law.

Open questions

  • How much of the 10% protocol income should be routed to OCA automatically, and how much should remain deployer-controlled?
  • Does OCA membership require custody, delegated permissions, or only faction policy and UI constraints?
  • Can a player leave OCA immediately, or is there a cooldown after receiving protection?
  • Can OCA officers be bribed as explicit NPCs, or is bribery represented by player-side faction actions?
  • How visible should the Crown classification be before the first faction discovers the full win condition?